Items
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Items are an integral part of gameplay in The Binding of Isaac. They modify a character's stats, or grant or modify abilities, among many other things.
Items in general are classified into a number of distinct types and groups. Some items are passive, which add an effect permanently to Isaac, while others only activate when used.
Items dropped in the Binding of Isaac NEVER disappear over time; a coin dropped will remain where it was dropped until you pick it up or leave the floor. A dropped item can be left in its place to be collected at a later time.
Among these types are:
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Activated Items
Activated treasures fill your spacebar slot. Only one can be carried at a time. An activated item can be used by pressing space, and unlike a pill or card, activated items recharge over time and can be reused when ready. Each item has a unique effect. Most activated items can only appear once per game with few exceptions, so leaving behind an activated item is typically a permanent choice.
Passives
These treasures, when picked up, add a permanent effect to Isaac. These cannot be removed and are individually counted on the collection screen. Collectible items can be obtained in a variety of ways and most are unique in that, once appearing in game, they will never appear again during that session.
Pills
These go into your Q slot and are one-time-use items. There are a number of different pill styles and effects. At the start of the game, each type is randomly assigned an effect, which remains bound to that pill style for the remainder of the game. Pills start unidentified and are identified once used. Picking up a pill or card while you already have one causes the old one to be dropped.
Cards
Cards are also Q slot items, and are also one-time use. Cards are unidentified when dropped and immediately identified when picked up. Each card has a unique and pre-determined effect. Picking up a pill or card while already carrying one causes the old one to be dropped.
Trinkets
Trinkets fill their own slot and are passive items that affect Isaac in unique ways. Only one can be carried at a time; taking another will replace the current trinket and drop the old one. A trinket collected or left behind will never be randomly generated again during the current game.
Pick Ups
These are common items dropped in game and, when taken automatically confer their effect. This category includes items such as coins, hearts, keys and bombs and disappear once picked up.
There are 198 different collectibles in the game. Below is a list of all of the collectibles, separated into categories. Certain collectibles change the appearance of your character when they are acquired. Collectibles you've found can be seen in the Collection page.
Collectibles
Activated Collectibles
These items are stored in the Spacebar slot and are used up once the button is pressed. The items then recharge in one of two ways. Normally, they charge a number of bars after every room you clear—some items charge one bar at a time, others charge faster. Note that only rooms where the doors close until they are cleared count—Bosses, arenas, enemy rooms, etc. The Collectible Item "Battery" can give bars of charge during combat, on top of the normal recharge. Another Collectible Item, the "9 Volt", will automatically recharge 2 bars when an item is used; this effectively reduces the number of rooms required to charge an item if the item requires 3 or more rooms to charge. In the Wrath of the Lamb DLC, there is another item, the Habit, which will recharge bars when taking damage. To see a clearer version of the in-game arrangement, go to the Collection page.
Note: Any two of the same activated item on the same floor will share charge state, i.e. Finding another of the same activated item when one is not fully charged will not give the player another fully charged version of the item. This can be observed in the Library, which can spawn 2 of the same book.
| Item | Icon | Effect | Recharge Time |
| Anarchist Cookbook |
Spawns six troll bombs around the room. | 3 | |
| The Bean |
Causes Isaac to have bad gas, damaging and poisoning any enemy in close vicinity. | 1 | |
| Bob's Rotten Head |
Throws a bomb in the direction Isaac's facing. It does extreme damage, poisons the enemy for 5 seconds, and destroys rocks. | 3 | |
| The Bible |
Transforms Isaac into an angel, allowing him or her to fly over obstacles for the current room only. Instantly kills Mom and Mom's Heart, will kill the player when used on Satan, Isaac or ???. | 6 | |
| The Book Of Belial |
Doubles damage until you exit the room. | 3 | |
| Book Of Revelations |
Adds 1 Soul Heart and makes the next boss a horseman if possible. | 6 | |
| Book Of Shadows |
Grants invulnerability for a short time. | 3 | |
| The Book Of Sin | 4 | ||
| Dead Sea Scrolls |
Uses a random Activated Item. | 4 | |
| Deck of Cards |
Gives Isaac a random card. | 6 | |
| The Dice |
Able to reroll Collectibles | 3 | |
| Doctor's Remote |
Sets a big red target on the ground which can be controlled with the arrow keys. | 3 | |
| Forget Me Now |
When activated, the level ends and is freshly regenerated with new rooms, monsters, and items. Disappears after use. | One-time use | |
| The Gamekid |
Isaac turns into a Pac-man-like creature, gaining invincibility and the abilit to damage enemies for health. Also causes enemies to flee from you | 6 | |
| The Hourglass |
Slows enemies and enemy projectiles. | 2 | |
| Kamikaze! |
Causes an explosion in the same area as Isaac, causing one heart of damage to yourself. | 0 | |
| Lemon Mishap |
Creates a pool which damages enemies that crosse it | 2 | |
| Mom's Bottle Of Pills |
Upon activation a random pill will spawn in Isaac's inventory, causing the player to drop their current held Q - slot item if any. A player will only receive six different pill types in one playthrough. | 6 | |
| Mom's Bra |
Causes Isaac to wear the bra for a short period of time and freezes enemies for the next 5 seconds. | 3 | |
| Mom's Pad |
Causes enemies to back away from Isaac for a short time. | 3 | |
| Monster Manuel |
Summons a random familiar for the current room only. | 4 | |
| Monstro's Tooth |
Monstro jumps onto a random enemy, doing damage. Cannot be used on a fight against Monstro | 3 | |
| Mr. Boom |
Drops a large bomb. | 2 | |
| My Little Unicorn |
Grants Isaac temporary invincibility while damaging enemies by touch. | 6 | |
| The Nail |
Turns Isaac's body black with twisted horns. Adds one Soul Heart and allows the breaking of rocks by simply walking over them. Increases damage by 1 and decreases speed by 1. | 6 | |
| The Necronomicon |
Damages all enemies in the room significantly. | 6 | |
| A Pony |
While equipped, passively increases speed by 2 and allows Isaac to fly over rocks, pits, blood, and spikes. Upon use Isaac will charge in the direction selected and deals damage to monsters. | 4 | |
| The Poop |
Drops a pile of poop, exactly like the ones that litter the basement. | 1 | |
| Razor Blade |
Deals a certain amount of damage to self, in exchange for increased damage in the current room. | 0 | |
| The Pinking Shears |
Separates Isaac's head and body for a single room. Control is retained for his flying head while his decapitated body will automatically attack enemies in range. | 6 | |
| Shoop Da Whoop! |
Fires a laser from Isaac's mouth. | 3 | |
| Tammy's Head |
Shoots 10 projectiles in a circle around you. | 1 | |
| Teleport! |
Teleports the player to a random room. | 2 | |
| We Need To Go Deeper! |
Creates a trap door to go to the next level. | 6 | |
| Yum Heart |
Restores 1 whole heart. | 4 |
Wrath of the Lamb Activated Collectibles
The following activated items can only be acquired in the Wrath of the Lamb DLC.
| Item | Icon | Effect | Recharge Time |
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Deploys a decoy Isaac that eventually explodes. The explosion can hurt Isaac if they are within the blast radius. | 3 | ||
| Blood Rights |
Consumes HP to damage all enemies in the room. | 0 | |
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Throws out a blue flame that can pass over gaps (but not through rocks) that damages anything in its path. Recharges itself. | Recharges itself | ||
Calls heavenly beams of light to fall upon your enemies dealing mass damage to whatever they hit. | 4 | ||
Reveals the map and gives a random card or soul heart. | 6 | ||
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Randomly changes all Pickups in the room. | 6 | ||
Unlocks all normal doors in room when used. Allows the player to exit a fight. | 2 | ||
Spawns 2-4 Blue Flies to damage enemies. | 1 | ||
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Removes one Heart Container in exchange for gaining 3 Soul Hearts. | 0 | ||
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Exchanges hearts for coins. | 0 | ||
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Breaks a single rock when activated. | 1 | ||
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Grants half an Eternal Heart per use. | 6 | ||
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Same effect as the Slot Machine. | 0 | ||
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Bombs you place explode only when you use this item. Gives 5 bombs. | 0 | ||
| Damages all enemies in the room and inflicts slowdown condition like Spider's Bite. | 2 | ||
Tears track targets for one room. | 2 | ||
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Increases speed by 2 and allows Isaac to fly while equipped. Upon use Isaac will charge in the direction selected and deals damage to monsters. In addition, when used it also has the Crack the Sky effect. | 6 |
Passive Collectibles
These items generally give you some kind of a boost to your stats, or add a special passive ability. They take effect immediately once picked up, and continue for the rest of the game (except for several items that do not provide any lasting effect).
Edmund McMillen split them up in his blog into the subcategories weapon item, stat padding items, passive items, and familiars.
| Item | Icon | Effect |
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Increases available heart containers by 1 and restores all health. | ||
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Gives an extra life. Upon death, you will respawn in the previous room with full health and lose the 1UP. | ||
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Leaves Isaac with two bars already charged after using an item. Upon pickup, Isaac's current activated item will be fully charged. | ||
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Gives Isaac an extra charge every few seconds per room, up to a maximum of 3 charges. | ||
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Increases Speed by 2. | ||
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Increases HP by 1, Speed by 1 and restores 4 hearts. More than one can be obtained during a same playthrough | ||
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Increases Damage by 2, turns Isaac's tears into blood tears. | ||
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Gives 5 bombs and causes all bombs to slowly slide towards the closest enemy. | ||
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Isaac is followed by a small bag that drops a Bomb, 1+1 Free, or a Troll Bomb every 3 rooms. | ||
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Gives 10 bombs. | ||
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Increases HP by 1. | ||
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Changes tears to a chargable laser that pierces all objects in its path It can only be fired after a short charge-up period | ||
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Follows Isaac around shooting normal tears. | ||
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Gives two empty heart containers, heals by half a heart but decreases speed by 1. | ||
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Killing 13 monsters heals the player for half a heart. | ||
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Allows Isaac to charge shots making them a lot stronger and larger, and turns them brown. Tears will no longer automatically fire while holding down arrow keys. | ||
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Gives Isaac's shot a chance of poisoning enemies for a few seconds and turns tears green. | ||
| Shows the icons of special rooms (Item room, Boss room, the Shop, the Arcade, Mini-boss room) on the map without revealing rooms. | ||
| Cube Of Meat | The first pick up gives a floating cube similar to a Pretty Fly that damages enemies. The second pick up changes it into a floating head that shoots red tears. The third pick up changes it into a humanoid Meat Boy, who walks around chasing enemies, but no longer shoot projectiles. The fourth pick up increases his size and damage. A fifth pick up will create another cube of meat orbital which then advances to another Super Meat Boy. | |
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Gives Isaac piercing shots that will travel through enemies. | ||
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Whenever Isaac takes damage, the bird starts attacking nearby enemies while flying over obstacles. The effect only lasts for the current room. | ||
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Your HP is set to 1. You are followed by a floating cat head and have 9 lives (these still count as deaths on the statistics screen). You can increase your max HP as normal, but after each death it will reset to 1 again. | ||
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Increases available heart containers by 1. | ||
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Increases available heart containers by 1. | ||
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A red attack fly circles further out than the Halo of Flies/Pretty Flies, but closer than Forever Alone. The attack fly can deal damage to all enemies, unlike the other flies which can only block shots and hurt enemy flies. Deals more damage than Pretty Fly / Forever Alone. | ||
Follows Isaac and automatically fires at enemies in its reach. | ||
Sets your penny counter to 99. | ||
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Replaces Isaac's shot with a bomb. Only one bomb can be shot at a time, and it will slide a fixed range before exploding. | ||
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Spawns a blue attack fly that orbits a long distance from Isaac. | ||
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Spawns a guardian angel that orbits Isaac. Does damage on touch, blocks bullets and doubles the speed of other orbiting items. | ||
Increase Speed and Damage by 2 each. | ||
Increases all stats except range by one. | ||
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Grants 2 Flies that circle Isaac. Blocks bullets and damages fly enemies on touch. | ||
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Gives Isaac a triple shot, sets Tears to minimum | ||
Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkables. | ||
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Isaac is followed by Little C.H.A.D, who will drop a half Heart every 2 rooms. | ||
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Adds a small grub that follows Isaac. Charges forward and deals touch damage to any enemies in his path. Will attack when the player attacks with a moderate cooldown time before he can attack again. | ||
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Follows Isaac around shooting tar projectiles that reduce enemies' movement speed, shot speed, and range for a few seconds. | ||
Follows Isaac around shooting homing projectiles | ||
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Gives a random chance for projectiles to fire in a cross (+) pattern. | ||
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Isaac can fly over all obstacles, including damage floors, spikes, rocks, and pits. | ||
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All pills picked up will have positive effects (same effect as the PhD but without pill identification). Increases the chance of getting items from piles of poo and fires. Increases the chance of winning the Skull Challenge in the Arcade room from 33% to 50%. Increases the chances of getting items from gold chests. | ||
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Increases available heart containers by 1. | ||
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Increases damage based on how far tears have traveled (tear size increases as it gets further away). | ||
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Fully heals Isaac, increases all their stats by 1 and increases tear size. | ||
Pulls Pick Ups towards Isaac. | ||
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Increases Damage by 2 and adds one soul heart. | ||
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Increases damage by 1, increases the size of tears and causes tears to inflict more knockback on enemies. | ||
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Increases speed and range by 1. | ||
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Gives Isaac a petrifying shot that will randomly freeze enemies solid for a few seconds. | ||
Increases Tears stat and gives Isaac an eye on the back of his head, allowing you to shoot in both directions at the same time. | ||
Increases Range by 2. | ||
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Once collected, Isaac no longer shoots tears, he shoots a knife in boomerang style. The range of throw increases by charging the shot. Can also be used as a melee weapon while not fired. | ||
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Increases Range by 1. | ||
Increases Range by 1. | ||
Increases damage based on the number of coins the player has at the moment. | ||
Gives Isaac 5 bombs, and makes all dropped bombs large bombsIncreases the damage of bomb. | ||
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Gives Isaac's tears a boomerang effect and range is set to default range. | ||
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Sets Isaac's tears to their maximum rate of fire and minimum range. | ||
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Increases speed by 1, increases Tears to maximum while reducing projectile damage by 1. | ||
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Increases damage by 1, and increases maximum hearts by 1 while reducing speed. | ||
Allows Isaac's shots to go through rocks or obstacles. | ||
| The Pact | Increases Damage by 1 and rate of fire by 2. The player also gains 2 soul hearts. | |
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Makes the Isaac's tears split in two when they hit something. | ||
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Increases Damage by 2. | ||
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Changes negtive Pill effects into positive ones. Also causes Blood Banks to drop more money | ||
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Gives you 25 pennies. | ||
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Increases available heart containers by 2 and completely restores health. Reduces range by 1. | ||
Isaac is followed by a small blue cross that will drop a Soul Heart every 4 rooms. | ||
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Follows Isaac around, shooting enemies with an eye laser similar to Technology. | ||
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Increases Speed and Range significantly. | ||
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Increases Faith by adding 3 Soul Hearts and increases the chance for The Bible to appear in the subsequent levels of the playthrough. | ||
Increases available heart containers by 1. | ||
Isaac is followed by a small bag that drops a coin every 2 rooms. | ||
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Doubles the Tears Stat | ||
Follows Isaac around shooting blood tears. | ||
All the various fly type enemies no longer harm you, shoot, or split. | ||
Sets your key count to the maximum of 99. | ||
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Increases damage by 2, increases tears by 1, decreases speed by 1. | ||
Reveals the Secret Room and Top Secret Room when passing by it and reveals if a room contains a mini-boss. | ||
Gives Isaac's shots a chance of slowing enemies for a few seconds. | ||
Gives Isaac's shots the ability to curve towards enemies. | ||
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Reduces all Shop prices by 50%, rounded down. | ||
Increases Damage by 2. | ||
Increases HP by 1 and gives 2 soul hearts. | ||
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Gives Isaac a laser shot with unlimited range. Shots pierce enemies but not rocks, fire, or poop. Shots can't be angled, and will not provide knockback. | ||
Removes Isaac's body, allowing flight over obstacles, spikes and pits. | ||
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Reveals all rooms for every floor, including the Secret Room. However, it does not reveal icons. | ||
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Gives Isaac the ability to poison enemies he touchs for a few seconds. | ||
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Reduces all damage received by half, rounding up to the nearest half-heart. | ||
| If Isaac has only half a heart damage is increased by 3 and speed by 2. | ||
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Gives Isaac waving shots and increases attack speed by 1. | ||
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Increases Tears by 2. | ||
Increases speed by 2. | ||
Reveals and opens Secret room entrances. |
Wrath of the Lamb Passive Collectibles
The following collectible items can only be acquired if you have the Wrath of the Lamb DLC.
| Item | Icon | Effect |
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Effect given changes every room. | ||
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Mirrors Isaac's movements. Shoots in opposite direction to the player. | ||
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When killed, respawns in the previous room as ???, regardless of the fact he is unlocked or not. After respawn, all future HP upgrades will be soul hearts only. Only works once. | ||
When taking damage, Isaac farts, causing poison damage to all enemies in range. | ||
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Increases damage each time Isaac kills an enemy for the current room. | ||
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Gives 5 bombs and grants all bombs poison effect. | ||
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Spawns 1 of each item: 1 coin, 1 key, 1 bomb, 1 heart, 1 card, 1 pill, 1 trinket. | ||
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A portable beggar who will follow you, pick up coins for himself, and occasionally drop Pick Ups. Does not spawn Collectibles. | ||
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Tears will travel faster. | ||
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Small chance to cast the a protecting shield on Isaac upon taking damage. | ||
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Tears fired from left eye do increased damage. | ||
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Daddy Long Legs' shadow follows player and stamps on enemies. | ||
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Gives Isaac spectral tears and flight. | ||
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Tears become guided missiles (See Doctor's Remote). | ||
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Isaac gains flight and an Eternal Heart. | ||
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Familiar that shoots spectral tears. | ||
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Loosely follows behind Isaac. Can be swung like a flail by rapidly spinning Isaac in a circle. Grows bigger by killing enemies | ||
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Increases chance of gold chests and normal chests. | ||
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When hit, refills some item charge. | ||
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Familiar that shoots a pair of tears diagonally every second while Isaac is firing. | ||
Adds 1 empty heart container and gives flying ability. | ||
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When Isaac receives damage the vial breaks and a blue spot that damages foes forms, similar to that of Lemon Mishap. The vial is reformed upon entering a different room. | ||
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1-3 Blue Flies randomly spawn every time Isaac gets hit. | ||
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Green projectiles fired from the mouth causing poison/explosive damage. | ||
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Increases Range and Tears by 1 | ||
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Increases Shot Speed. Drops a Tarot Card when picked up. | ||
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+1 Max HP and tears. | ||
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Greatly increases the chance of replacing spawned hearts with soul hearts. | ||
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Hold 1 additional trinket. | ||
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Spawns several pills around Isaac. | ||
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Chance to spawn Blue Flies on successful hits, which charge current target. | ||
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Shoot four tears at once, greatly reduces tear firing rate. | ||
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Spawns several coins around Isaac. | ||
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Gives Isaac a familiar eye that floats around the room, damaging enemies on contact Tears fired from left eye become red (cosmetical only) | ||
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Makes Isaac shoot one huge tear, also reduces Tears to minimum. If tear does more damage than an enemy's life, the tear continues to travel with the extra remaining damage. | ||
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Adds 99 Bombs. | ||
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Tear Effect changes every shot. | ||
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Shots are larger, travel slower and home in on enemies. Damage is multiplied. Decreases Tears by 1. Gives 1 Soul Heart and restores full Health on Pick up. | ||
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Dagger orbits Isaac, very high damage. | ||
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Whenever Isaac is downed to 1/2 of his last Heart, Aura around his head temporarily vanishes and he is granted 1 Soul Heart. | ||
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Increases all stats except Speed by 1. Reduces Speed by 1. | ||
Increases movement speed and causes tears to travel faster. | ||
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Grants Isaac flight and spectral tears. | ||
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+1 tears and spawns 2 soul hearts. | ||
+1 heart container. It also heals a half heart. | ||
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Boosts Isaac's damage by 1 and grants you one heart container. | ||
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Fires a continuous laser as you shoot tears. Pierces enemies. | ||
Increases Tears. Range goes down by 1 and causes tears to travel faster. | ||
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Isaac randomly shoots teeth instead of tears, dealing more than triple damage, the extra damage can go over the damage limit allowing you to deal triple the max damage. |