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+ | <p style="text-align: center;">''This Page replaces the old items page as a new menu.'' If you want to look up something on the old page, click [[Old Items page|here]]. If you want to search items based on images, go [[Collection|here]].</p> |
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+ | '''Items''' are an integral part of gameplay in The Binding of Isaac. They modify a character's stats, grant or modify abilities, and many other things. |
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+ | |||
+ | Items in general are classified into a number of distinct types and groups. Some items are passive, which add an effect permanently to Isaac, while others only activate when used. |
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+ | |||
+ | Items dropped in the Binding of Isaac ''NEVER'' disappear over time; a coin dropped will remain where it was dropped until you pick it up or leave the floor. A dropped item can be left in its place to be collected at a later time. |
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+ | |||
+ | Among these types are: |
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+ | |||
+ | ===Activated Items=== |
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+ | Activated Items fill your spacebar slot. Only one can be carried at a time. An activated item can be used by pressing space, and unlike a pill or card, activated items recharge over time and can be reused when ready. Each item has a unique effect. Most activated items can only appear once per game with few exceptions, so leaving behind an activated item is typically a permanent choice. |
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+ | |||
+ | ===Passives=== |
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+ | These Items, when picked up, add a permanent effect to Isaac. These cannot be removed and are individually counted on the collection screen. Collectible items can be obtained in a variety of ways and most are unique in that, once appearing in game, they will never appear again during that session. |
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+ | |||
+ | ===[[Pills]]=== |
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+ | These go into your Q slot and are one-time-use items. There are a number of different pill styles and effects. At the start of the game, each type is randomly assigned an effect, which remains bound to that pill style for the remainder of that game. Pills start unidentified and are identified once used, unless the player has the [[PHD]] item, which identifies pills after a short delay. Picking up a pill or card while you already have one causes the old one to be dropped. |
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+ | |||
+ | ===[[Tarot Cards]]=== |
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+ | Tarot Cards are also Q slot items, and are also one-time use. Tarot Cards are unidentified when dropped and immediately identified when picked up. Each card has a unique and pre-determined effect. Picking up a pill or card while already carrying one causes the old one to be dropped. |
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+ | |||
+ | ===[[Trinkets]]=== |
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+ | Trinkets fill their own slot and are passive items that affect Isaac in unique ways. Only one can be carried at a time (Unless the player has [[Mom's Purse]], which allows Isaac to hold two Trinkets at once); taking another will replace the current trinket and drop the old one. |
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+ | |||
+ | ===[[Pick Ups]]=== |
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+ | These are common items dropped in game and, when taken automatically confer their effect. This category includes items such as coins, hearts, keys and bombs and disappear once picked up. |
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+ | |||
+ | ==Collectibles== |
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+ | There are 198 different collectible items in the game. Below is a list of all of the collectibles, separated into categories. Certain collectibles change the appearance of your character when they are acquired. Collectibles you've found can be seen in the [http://bindingofisaac.wikia.com/wiki/Collection Collection] page. |
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+ | ===Activated Collectibles=== |
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+ | These items are stored in the Spacebar slot and are used up once the button is pressed. The items then recharge in one of two ways. Normally, they charge a number of bars after every room you clear—some items charge one bar at a time, others charge faster. Note that only rooms where the doors close until they are cleared count—Bosses, arenas, enemy rooms, etc. The Collectible Item "[[The Battery|Battery]]" can give bars of charge during combat, on top of the normal recharge. Another Collectible Item, the "9 Volt", will automatically recharge 2 bars when an item is used; this effectively reduces the number of rooms required to charge an item if the item requires 3 or more rooms to charge. In the [[The Binding of Isaac: Wrath of the Lamb|Wrath of the Lamb DLC]], there is another item, the [[Habit]], which will recharge bars when taking damage. To see a clearer version of the in-game arrangement, go to the [[Collection]] page. |
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+ | |||
+ | Note: Any two of the same activated item on the same floor will share charge state, i.e. Finding another of the same activated item '''when one is not fully charged''' will not give the player another fully charged version of the item. This can be observed in the [[Library]], which can spawn 2 of the same book. |
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+ | |||
+ | {{Table_begin}} |
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+ | |bgcolor=C69C39|'''Recharge Time''' |
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+ | {{Anarchist Cookbook}} |
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+ | |3 |
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+ | {{The Bean}} |
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+ | |1 |
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+ | {{Bob's Rotten Head}} |
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+ | |3 |
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+ | {{The Bible}} |
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+ | |6 |
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+ | {{The Book of Belial}} |
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+ | |3 |
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+ | {{Book of Revelations}} |
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+ | |6 |
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+ | {{Book of Shadows}} |
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+ | |3 |
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+ | {{The Book Of Sin}} |
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+ | |4 |
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+ | {{Dead Sea Scrolls}} |
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+ | |4 |
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+ | {{Deck of Cards}} |
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+ | |6 |
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+ | {{The Dice}} |
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+ | |3 |
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+ | {{Doctor's Remote}} |
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+ | |3 |
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+ | {{Forget Me Now}} |
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+ | |One-time use |
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+ | {{The Gamekid}} |
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+ | |6 |
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+ | {{The Hourglass}} |
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+ | |2 |
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+ | {{Kamikaze!}} |
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+ | |0 |
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+ | {{Lemon Mishap}} |
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+ | |2 |
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+ | {{Mom's Bottle of Pills}} |
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+ | |6 |
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+ | {{Mom's Bra}} |
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+ | |3 |
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+ | {{Mom's Pad}} |
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+ | |3 |
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+ | {{Monster Manuel}} |
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+ | |4 |
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+ | {{Monstro's Tooth}} |
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+ | |3 |
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+ | {{Mr. Boom}} |
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+ | |2 |
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+ | {{My Little Unicorn}} |
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+ | |6 |
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+ | {{The Nail}} |
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+ | |6 |
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+ | {{The Necronomicon}} |
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+ | |6 |
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+ | {{A Pony}} |
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+ | |4 |
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+ | {{The Poop}} |
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+ | |1 |
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+ | {{Razor Blade}} |
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+ | |0 |
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+ | {{The Pinking Shears}} |
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+ | |6 |
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+ | {{Shoop Da Whoop!}} |
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+ | |3 |
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+ | {{Tammy' Head}} |
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+ | |1 |
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+ | {{Teleport!}} |
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+ | |2 |
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+ | {{We Need To Go Deeper!}} |
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+ | |6 |
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+ | {{Yum Heart}} |
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+ | |4 |
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+ | |} |
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+ | ===[[Wrath of the Lamb]] Activated Collectibles=== |
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+ | The following activated items can only be acquired in the [[Wrath of the Lamb]] DLC. |
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+ | |||
+ | {{Table begin}} |
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+ | |bgcolor=C69C39|'''Recharge Time''' |
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+ | {{Best Friend}} |
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+ | |3 |
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+ | {{Blood Rights}} |
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+ | |0 |
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+ | {{The Candle}} |
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+ | |Recharges itself |
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+ | {{Crack The Sky}} |
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+ | |4 |
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+ | {{Crystal Ball}} |
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+ | |6 |
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+ | {{D20}} |
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+ | |6 |
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+ | {{Dad's Key}} |
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+ | |2 |
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+ | {{Guppy's Head}} |
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+ | |1 |
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+ | {{Guppy's Paw}} |
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+ | |0 |
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+ | {{IV Bag}} |
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+ | |0 |
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+ | {{Notched Axe}} |
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+ | |1 |
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+ | {{Portable Slot}} |
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+ | |0 |
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+ | {{Prayer Card}} |
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+ | |6 |
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+ | {{Remote Detonator}} |
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+ | |0 |
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+ | {{Spider Butt}} |
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+ | |2 |
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+ | {{Telepathy for Dummies}} |
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+ | |2 |
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+ | {{White Pony}} |
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+ | |6 |
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+ | |} |
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+ | |||
+ | ===Passive Collectibles=== |
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+ | |||
+ | These items generally give you some kind of a boost to your stats, or add a special passive ability. They take effect immediately once picked up, and continue for the rest of the game (except for several items that do not provide any lasting effect). |
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+ | |||
+ | Edmund McMillen split them up [http://edmundmcmillen.blogspot.com/2011/09/binding-of-isaac-gameplay-explained.html in his blog] into the subcategories ''"weapon items"'' (Such as [[Number One]]), ''"stat padding items"'' (Such as [[Growth Hormones]]), ''"passive items"'' (Such as [[Mitre]]), and ''[[Familiar]]s'' (Such as [[Little Gish]]). |
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+ | |||
+ | {{Table begin}} |
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+ | {{Smaller Than 3}} |
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+ | {{1UP}} |
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+ | {{9 Volt}} |
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+ | {{The Battery}} |
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+ | {{The Belt}} |
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+ | {{Blood Bag}} |
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+ | {{Blood Of The Martyr}} |
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+ | {{Bobby-Bomb}} |
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+ | {{Bomb Bag}} |
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+ | {{Boom!}} |
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+ | {{Breakfast}} |
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+ | {{Brimstone}} |
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+ | {{Brother Bobby}} |
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+ | {{Bucket Of Lard}} |
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+ | {{Charm Of The Vampire}} |
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+ | {{Chocolate Milk}} |
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+ | {{The Common Cold}} |
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+ | {{The Compass}} |
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+ | {{Cube Of Meat}} |
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+ | {{Cupid's Arrow}} |
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+ | {{Dead Bird}} |
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+ | {{Dead Cat}} |
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+ | {{Dessert}} |
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+ | {{Dinner}} |
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+ | {{Distant Admiration}} |
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+ | {{Demon Baby}} |
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+ | {{A Dollar}} |
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+ | {{Dr. Fetus}} |
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+ | {{Forever Alone}} |
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+ | {{Growth Hormones}} |
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+ | {{Guardian Angel}} |
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+ | {{The Halo}} |
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+ | {{Halo Of Flies}} |
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+ | {{The Inner Eye}} |
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+ | {{The Ladder}} |
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+ | {{Little C.H.A.D.}} |
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+ | {{Little Chubby}} |
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+ | {{Little Gish}} |
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+ | {{Little Steve}} |
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+ | {{Loki's Horns}} |
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+ | {{Lord Of The Pit}} |
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+ | {{Lucky Foot}} |
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+ | {{Lunch}} |
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+ | {{A Lump Of Coal}} |
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+ | {{Magic Mushroom}} |
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+ | {{Magneto}} |
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+ | {{The Mark}} |
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+ | {{Max's Head}} |
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+ | {{Mini Mushroom}} |
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+ | {{Mom's contacts}} |
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+ | {{Mom's Eye}} |
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+ | {{Mom's Heels}} |
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+ | {{Mom's Knife}} |
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+ | {{Mom's Lipstick}} |
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+ | {{Mom's Underwear}} |
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+ | {{Money Equals Power}} |
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+ | {{Mr. Mega}} |
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+ | {{My Reflection}} |
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+ | {{Number One}} |
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+ | {{Odd Mushroom (Large)}} |
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+ | {{Odd Mushroom (Thin)}} |
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+ | {{Ouija Board}} |
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+ | {{The Pact}} |
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+ | {{The Parasite}} |
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+ | {{Pentagram}} |
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+ | {{PHD}} |
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+ | {{A Quarter}} |
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+ | {{Raw Liver}} |
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+ | {{The Relic}} |
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+ | {{Robo-Baby}} |
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+ | {{Roid Rage}} |
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+ | {{Rosary}} |
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+ | {{Rotten Meat}} |
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+ | {{Sack Of Pennies}} |
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+ | {{The Sad Onion}} |
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+ | {{Sister Maggy}} |
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+ | {{Skatole}} |
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+ | {{Skeleton Key}} |
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+ | {{Small Rock}} |
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+ | {{Spelunker Hat}} |
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+ | {{Spider's Bite}} |
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+ | {{Spoon Bender}} |
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+ | {{Steam Sale}} |
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+ | {{Steven (item)}} |
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+ | {{Super Bandage}} |
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+ | {{Technology}} |
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+ | {{Transcendence}} |
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+ | {{Treasure Map}} |
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+ | {{The Virus}} |
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+ | {{The Wafer}} |
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+ | {{Whore Of Babylon}} |
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+ | {{Wiggle Worm}} |
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+ | {{Wire Coat Hanger}} |
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+ | {{Wooden Spoon}} |
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+ | {{XRay Vision}} |
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+ | |} |
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+ | |
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+ | |||
+ | ===[[Wrath of the Lamb]] Passive Collectibles=== |
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+ | The following collectible items can only be acquired if you have the [[Wrath of the Lamb]] DLC. |
||
+ | |||
+ | {{Table begin}} |
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+ | {{3 Dollar Bill}} |
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+ | {{Abel}} |
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+ | {{Ankh}} |
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+ | {{The Black Bean}} |
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+ | {{Bloody Lust}} |
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+ | {{Bob's Curse}} |
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+ | {{Box}} |
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+ | {{Bum Friend}} |
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+ | {{Cat-O-Nine-Tails}} |
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+ | {{Celtic Cross}} |
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+ | {{Chemical Peel}} |
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+ | {{Daddy's Love}} |
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+ | {{Dead Dove}} |
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+ | {{Epic Fetus}} |
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+ | {{Fate}} |
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+ | {{Ghost Baby}} |
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+ | {{Guppy's Hair Ball}} |
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+ | {{Guppy's Tail}} |
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+ | {{Habit}} |
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+ | {{Harlequin Baby}} |
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+ | {{Holy Grail}} |
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+ | {{Holy Water}} |
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+ | {{Infestation}} |
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+ | {{Ipecac}} |
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+ | {{Jesus Juice}} |
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+ | {{Magic 8 Ball}} |
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+ | {{MEAT!}} |
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+ | {{Mitre}} |
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+ | {{Mom's Coin Purse}} |
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+ | {{Mom's Purse}} |
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+ | {{The Mulligan}} |
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+ | {{Mutant Spider}} |
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+ | {{Pageant Boy}} |
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+ | {{The Peeper}} |
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+ | {{Polyphemus}} |
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+ | {{Pyro}} |
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+ | {{Rainbow Baby}} |
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+ | {{Sacred Heart}} |
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+ | {{Sacrificial Dagger}} |
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+ | {{Scapular}} |
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+ | {{SMB Super Fan!}} |
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+ | {{Speed Ball}} |
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+ | {{Spirit Of The Night}} |
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+ | {{Squeezy}} |
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+ | {{Stem Cells}} |
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+ | {{Stigmata}} |
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+ | {{Techology 2}} |
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+ | {{Toothpicks}} |
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+ | {{Tough Love}} |
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+ | |} |
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+ | |||
+ | ==Gallery== |
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+ | <gallery> |
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+ | Page 26.jpg|Item sketches in the [[Artbook]]. ''(Scans provided by [[User:Kisspower12|Kisspower12]])'' |
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+ | Page 27.jpg |
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+ | Page 30.jpg |
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+ | Page 31.jpg |
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+ | Page 34.jpg |
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+ | Page 19.jpg |
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+ | <gallery> |
Revision as of 09:10, 4 February 2014
This Page replaces the old items page as a new menu. If you want to look up something on the old page, click here. If you want to search items based on images, go here.
Items are an integral part of gameplay in The Binding of Isaac. They modify a character's stats, grant or modify abilities, and many other things.
Items in general are classified into a number of distinct types and groups. Some items are passive, which add an effect permanently to Isaac, while others only activate when used.
Items dropped in the Binding of Isaac NEVER disappear over time; a coin dropped will remain where it was dropped until you pick it up or leave the floor. A dropped item can be left in its place to be collected at a later time.
Among these types are:
Activated Items
Activated Items fill your spacebar slot. Only one can be carried at a time. An activated item can be used by pressing space, and unlike a pill or card, activated items recharge over time and can be reused when ready. Each item has a unique effect. Most activated items can only appear once per game with few exceptions, so leaving behind an activated item is typically a permanent choice.
Passives
These Items, when picked up, add a permanent effect to Isaac. These cannot be removed and are individually counted on the collection screen. Collectible items can be obtained in a variety of ways and most are unique in that, once appearing in game, they will never appear again during that session.
Pills
These go into your Q slot and are one-time-use items. There are a number of different pill styles and effects. At the start of the game, each type is randomly assigned an effect, which remains bound to that pill style for the remainder of that game. Pills start unidentified and are identified once used, unless the player has the PHD item, which identifies pills after a short delay. Picking up a pill or card while you already have one causes the old one to be dropped.
Tarot Cards
Tarot Cards are also Q slot items, and are also one-time use. Tarot Cards are unidentified when dropped and immediately identified when picked up. Each card has a unique and pre-determined effect. Picking up a pill or card while already carrying one causes the old one to be dropped.
Trinkets
Trinkets fill their own slot and are passive items that affect Isaac in unique ways. Only one can be carried at a time (Unless the player has Mom's Purse, which allows Isaac to hold two Trinkets at once); taking another will replace the current trinket and drop the old one.
Pick Ups
These are common items dropped in game and, when taken automatically confer their effect. This category includes items such as coins, hearts, keys and bombs and disappear once picked up.
Collectibles
There are 198 different collectible items in the game. Below is a list of all of the collectibles, separated into categories. Certain collectibles change the appearance of your character when they are acquired. Collectibles you've found can be seen in the Collection page.
Activated Collectibles
These items are stored in the Spacebar slot and are used up once the button is pressed. The items then recharge in one of two ways. Normally, they charge a number of bars after every room you clear—some items charge one bar at a time, others charge faster. Note that only rooms where the doors close until they are cleared count—Bosses, arenas, enemy rooms, etc. The Collectible Item "Battery" can give bars of charge during combat, on top of the normal recharge. Another Collectible Item, the "9 Volt", will automatically recharge 2 bars when an item is used; this effectively reduces the number of rooms required to charge an item if the item requires 3 or more rooms to charge. In the Wrath of the Lamb DLC, there is another item, the Habit, which will recharge bars when taking damage. To see a clearer version of the in-game arrangement, go to the Collection page.
Note: Any two of the same activated item on the same floor will share charge state, i.e. Finding another of the same activated item when one is not fully charged will not give the player another fully charged version of the item. This can be observed in the Library, which can spawn 2 of the same book.
Item | Icon | Effect | Recharge Time |
Anarchist Cookbook |
Spawns six troll bombs around the room. |
3 | |
The Bean |
Causes Isaac to have bad gas, poisoning any enemy in close vicinity. |
1 | |
Bob's Rotten Head |
Throws a bomb in the direction Isaac's facing. It does extreme damage, poisons the enemy for 5 seconds, and destroys rocks. |
3 | |
The Bible |
Upon activation, Isaac gains Flight, allowing him to pass over all obstacles in the current room. Instantly kills Mom, Mom's Heart and It Lives when activated, will kill Isaac when activated while fighting Satan, Isaac or ??? unless he has The Wafer. |
6 | |
The Book Of Belial |
Adds 2 points of damage for the current room. Damage is further multiplied by 1.5x with the Blood Of The Martyr item. Also increases chances of a Devil Room spawning by 25%. |
3 | |
Book Of Revelations |
Adds 1 Soul Heart and makes the next boss a Horseman (except on XL Floors and on floors with fixed bosses such as Mom). Increases chances of a Devil Room spawning by 35%. |
6 | |
Book Of Shadows |
Grants Isaac invulnerability for 10 seconds. |
3 | |
The Book Of Sin | 4 | ||
Dead Sea Scrolls |
Uses a random Activated Item. |
4 | |
Deck of Cards |
Gives Isaac a random Tarot Card. |
6 | |
The Dice |
Allows Isaac to re-roll collectible items in the current room into other items, depending on the current room's Item Pool. |
3 | |
Doctor's Remote |
Sets a big red target on the ground (similar to the Epic Fetus item) which can be controlled with the arrow keys or the mouse. After 6 seconds or by pressing space again, a huge explosive missile hits it, which damages all enemies caught in its blast radius. |
3 | |
Forget Me Now |
When activated, the level ends and is freshly regenerated with new rooms, monsters, and items. Disappears after use. |
One-time use | |
The Gamekid |
Isaac turns into a Pac-Man-like creature for 5 seconds, gaining invincibility, +0.28 Speed, and the ability to damage enemies by touch, restoring a half-heart of health for every 2 enemies killed. Enemies will also turn blue and start fleeing from Isaac for the duration of the effect. |
6 | |
The Hourglass |
Upon activation, enemies and their projectiles are slowed down for 7.67 seconds. |
2 | |
Kamikaze! |
Creates an explosion in the same area as Isaac, dealing one heart of damage to him and also damaging all enemies caught in the blast radius. |
0 | |
Lemon Mishap |
Creates a small yellow pool of Creep, which damages enemies that cross it. |
2 | |
Mom's Bottle Of Pills |
Gives Isaac a random Pill, and will cause him to drop any held Q-slot item (If any). The player will only receive six different pill types in one playthrough. |
6 | |
Mom's Bra |
Causes Isaac to wear a bra on his head for a short period of time, which freezes enemies for 5 seconds. |
3 | |
Mom's Pad |
Causes enemies to back away from Isaac for 5 seconds. |
3 | |
Monster Manuel |
Summons a random familiar for the current room only, even if it is locked. |
4 | |
Monstro's Tooth |
Monstro jumps onto a random enemy, doing damage. Cannot be used in a fight against Monstro, but can be used against Monstro II. |
3 | |
Mr. Boom |
Drops a large bomb. |
2 | |
My Little Unicorn |
Grants Isaac invincibility for a short period of time. Isaac cannot fire tears during the invincibility effect, but he can damage enemies by touch. Increases Speed by 0.28 for the duration of the effect. |
6 | |
The Nail |
On activation, adds one Soul Heart and allows the breaking of Rocks and damaging enemies by simply walking over them. Increases Damage by 0.7 and decreases Speed by 0.18 for current room. |
6 | |
The Necronomicon |
Damages all enemies in the room significantly. |
6 | |
A Pony |
Upon use, Isaac will charge in the direction selected, and will become invincible during the charge, allowing him to damage enemies by touch. |
4 | |
The Poop |
Drops a pile of poop at his current location. This pile of poop may yield Hearts or Coins like regular poop. |
1 | |
Razor Blade |
Deals 1 Heart of damage to Isaac, which increases damage for the current room. |
0 | |
The Pinking Shears |
Separates Isaac's head and body for the current room. Isaac's head will be controlled, which now has Flight, while his body will seek out enemies to attack by contact damage. |
6 | |
Shoop Da Whoop! |
Fires a laser from Isaac's mouth. |
3 | |
Tammy's Head |
Shoots 10 tears in a circle around Isaac, which retain the size (damage), shot speed, and special effects (such as Poison) of Isaac's tears. The tears are not affected by tear-replacing items like Brimstone. |
1 | |
Teleport! |
Teleports Isaac to a random room on the current floor. |
2 | |
We Need To Go Deeper! |
Creates a trapdoor to go to the next floor. If used in The Womb, it will create a trapdoor to Sheol, even if the player hasn't unlocked it. |
6 | |
Yum Heart |
Restores 1 whole heart. |
4 |
Wrath of the Lamb Activated Collectibles
The following activated items can only be acquired in the Wrath of the Lamb DLC.
Item | Icon | Effect | Recharge Time |
Deploys a decoy Isaac that eventually explodes with an increased blast radius. Like all explosive attacks, the explosion can hurt Isaac if he is within the blast radius. |
3 | ||
Blood Rights |
Deals a half-heart of damage to Isaac, which damages all enemies in the room. |
0 | |
Throws out a blue flame that can pass over gaps (but not through rocks) that damages anything in its path. Recharges 3 seconds after firing. |
Recharges itself | ||
Summons multiple beams of light in random locations around the room, dealing a large amount of damage to any enemy that touches them. |
4 | ||
Crystal Ball |
Reveals the map and drops a random Tarot Card or Soul Heart. |
6 | |
Randomly changes all Pick Ups in the current room. |
6 | ||
Opens all doors in the current room when activated, except rooms which require a Key to open, such as Treasure Rooms and Libraries. |
2 | ||
Spawns 2-4 Blue Flies to damage enemies. |
1 | ||
Removes one Heart Container in exchange for gaining 3 Soul Hearts. |
0 | ||
Upon activation, Isaac loses a half-heart (one whole heart in The Womb and onwards) for a random amount of coins, similar to the Blood Donation Machine. |
0 | ||
Breaks a single rock when activated. |
1 | ||
Upon activation, 1 coin will be consumed, and a random Pick Up may drop, similar to the Slot Machine. |
0 | ||
Grants half an Eternal Heart per use. |
6 | ||
Bombs you place explode only when you use this item. Gives 5 bombs. |
0 | ||
Damages all enemies in the room and and slows them and their projectiles down for 2.5 seconds (similar to The Hourglass). |
2 | ||
Gives Isaac homing tears for the current room. (Identical to Spoon Bender) |
2 | ||
Upon use, Isaac will become invincible and charge in the direction selected, dealing damage to monsters touched. In addition, beams of light (similar to Crack The Sky) drop down in random locations around the room, damaging any enemies that touch them. While equipped, increases Speed up to a minimum of 1.5, and grants Isaac Flight. |
6 |
Passive Collectibles
These items generally give you some kind of a boost to your stats, or add a special passive ability. They take effect immediately once picked up, and continue for the rest of the game (except for several items that do not provide any lasting effect).
Edmund McMillen split them up in his blog into the subcategories "weapon items" (Such as Number One), "stat padding items" (Such as Growth Hormones), "passive items" (Such as Mitre), and Familiars (Such as Little Gish).
Item | Icon | Effect |
Increases available heart containers by 1 and restores all health. | ||
Gives an extra life. Upon death, you will respawn in the previous room with full health and lose the 1UP. | ||
Leaves Isaac with two bars already charged after using an item. Upon pickup, Isaac's current activated item will be fully charged. | ||
Gives Isaac an extra charge every 15 seconds per room, up to a maximum of 3 charges. | ||
Increases Speed by 2. | ||
Increases HP by 1, Speed by 0.3, and restores 4 hearts. More than one can be obtained during a same playthrough | ||
Increases Damage by 1, and turns Isaac's tears into blood tears. If collected with the The Book of Belial, damage will also be multiplied by 1.5x upon activation. | ||
Gives Isaac 5 Bombs, and causes all dropped bombs to home towards the closest enemy. | ||
Isaac is followed by a small bag that drops a Bomb, 1+1 Free, or a Troll Bomb every 3 rooms. | ||
Gives 10 bombs. | ||
Increases HP by 1. | ||
Changes tears to a chargeable laser, which pierces all objects in its path. Also multiplies damage by 3. It can only be fired after a short charge-up period. | ||
Follows Isaac around shooting normal tears. | ||
Gives two empty heart containers, heals by half a heart but decreases speed by 1. | ||
Killing 13 monsters heals the player for half a heart. | ||
Allows Isaac to charge shots, making them a lot stronger and larger, and turns them brown. Tears will no longer automatically fire while holding down arrow keys. | ||
Gives Isaac's shot a chance of poisoning enemies for a 2.5 seconds, and turns tears green. | ||
Reveals all special rooms (Boss Rooms, Treasure Rooms, Shops, etc.), but not Secret Rooms/Super Secret Rooms or regular rooms. | ||
Cube Of Meat |
The first pick up gives a floating cube similar to a Pretty Fly that damages enemies and blocks shots. The second pick up changes it into a floating head that shoots red tears and blocks shots. The third pick up changes it into a humanoid Meat Boy, who walks around chasing enemies, but no longer shoot projectiles. The fourth pick up increases his size and damage. A fifth pick up will create another cube of meat orbital which then advances to another Super Meat Boy. However, it is not possible to have three or more Meat Boys, as the ninth cube will simply disappear on pickup. | |
Gives Isaac piercing tears that can travel through enemies. Removes knockback effect of tears. | ||
Whenever Isaac takes damage, the bird starts attacking nearby enemies while flying over obstacles. The effect only lasts for the current room. | ||
Your HP is set to 1. You are followed by a floating cat head and have 9 lives (these still count as deaths on the statistics screen). You can increase your max HP as normal, but after each death it will reset to 1 again. | ||
Increases available heart containers by 1. | ||
Increases available heart containers by 1. | ||
A red attack fly circles further out than the Halo of Flies/Pretty Flies, but closer than Forever Alone. Deals more damage than Forever Alone. | ||
Follows Isaac and automatically fires at enemies in its reach. | ||
Gives Isaac 99 coins. | ||
Replaces Isaac's shot with a bomb. Only one bomb can be shot at a time, and it will slide a fixed range before exploding. | ||
Spawns a blue attack fly that orbits a long distance from Isaac. | ||
Increase Speed and Damage by 2 each. | ||
Spawns a Guardian Angel that orbits Isaac. Does damage on touch, blocks shots and doubles the speed of other orbitals. | ||
Increases all stats (Including Heart Containers) by one. | ||
Grants 2 Fly orbitals that circle Isaac. Blocks shots and damages Fly enemies on touch. | ||
Gives Isaac a triple shot, sets Tears to minimum | ||
Allows Isaac to walk across gaps one square across by automatically placing a ladder between the two walkables. | ||
Isaac is followed by Little C.H.A.D, who will drop a half Heart every 2 rooms. | ||
Adds a small grub that follows Isaac. Charges forward and deals touch damage to any enemies in her path. Will attack when the Isaac attacks with a moderate cooldown time before she can attack again. | ||
Follows Isaac around shooting tar projectiles that reduce enemies' movement speed, shot speed, and range for a few seconds. | ||
Follows Isaac around, shooting homing projectiles. | ||
Gives a random chance for projectiles to fire in a cross (+) pattern. | ||
Isaac can fly over all obstacles, including damage floors, spikes, rocks, and pits. Increases speed by 1. | ||
All Pills picked up will have positive or neutral effects (same effect as the PHD, but without pill identification and neutral pills). Increases the chance of getting Pick Ups from clearing a room or from Poop and Fireplaces. Increases the chance of winning the Shell game in the Arcade room from 33% to roughly 50%. Increases the chances of getting items from Golden Chests. | ||
Increases available heart containers by 1. | ||
Increases damage of tears based on amount of time in the air. 0.14 damage per frame, or 4.2 damage per second.(tear size increases as it gets further away). | ||
Fully heals Isaac, increases all Stats (excluding Rate Of Fire) by 1, and multiplies damage by 1.5x. | ||
Pulls Pick Ups towards Isaac. | ||
Increases Damage by 1, Speed by 0.2, and adds one Soul Heart. | ||
Increases damage by 1, and multiplies it by 1.5x. | ||
Increases Speed and Range by 1. | ||
Gives Isaac a petrifying shot that will randomly freeze enemies solid for a few seconds. | ||
Allows Isaac to fire tears from the back of his head. | ||
Increases Range by 7.75. | ||
Once collected, Isaac no longer shoots tears, he shoots a knife in boomerang style. The range of throw increases by charging the shot. Can also be used as a melee weapon while not fired. | ||
Increases Range by 7.75. | ||
Increases Range by 7.75. | ||
Increases damage based on the number of coins the player has at the moment. | ||
Gives Isaac 5 bombs, and makes all dropped bombs larger (Similar to the bomb dropped by Mr. Boom), which have an increased blast radius and increased damage. | ||
Gives Isaac's tears a boomerang effect, and sets range to default. | ||
Sets Isaac's tears to their maximum rate of fire and minimum range. | ||
Increases damage by 0.3, adds an empty Heart Container, increases range by 2.75 and reduces Speed by 0.1. | ||
Increases Speed by 1, sets Rate Of Fire to maximum while reducing Damage by 1. | ||
Turns Isaac's tears spectral, allowing them to go through rocks or obstacles. | ||
The Pact |
Increases Damage by 0.5 and Rate Of Fire by 0.7. The player also gains 2 Soul Hearts. | |
Makes the Isaac's tears split in two when they hit something. | ||
Increases Damage by 1 and increases chances of the Devil Room appearing by 20%.. | ||
Changes negative Pill effects into positive ones. Also causes Blood Donation Machines to drop more money. Restores 2 hearts upon pickup. | ||
Gives you 25 pennies. | ||
Increases available Heart Containers by 2 and completely restores health. | ||
Isaac is followed by a small blue cross that will drop a Soul Heart every 5 rooms. | ||
Follows Isaac around, shooting enemies with an eye laser similar to Technology. | ||
Increases Speed by 0.6. Does NOT increase range. | ||
Adds 3 Soul Hearts and increases the chance for The Bible to appear in the Shop. | ||
Increases available heart containers by 1. | ||
Isaac is followed by a small bag that drops a coin every 2 rooms. | ||
Increases tears by 0.7. | ||
Follows Isaac around shooting blood tears. | ||
All the various fly type enemies no longer harm you, shoot, or split. | ||
Sets your key count to the maximum of 99. | ||
Increases damage by 1, increases tears by 0.2, decreases speed by 0.2. | ||
Reveals the Secret Room and Top Secret Room when passing by it and reveals if a room contains a mini-boss. | ||
Gives Isaac's shots a chance of slowing enemies for 2.5 seconds. | ||
Gives Isaac's shots the ability to curve towards enemies. | ||
Reduces all Shop prices by 50%, rounded down when an item, rounded up when a pickup. | ||
Increases Damage by 1. | ||
Increases HP by 1 and gives 2 soul hearts. | ||
Gives Isaac a laser shot with unlimited range. Shots pierce enemies but not rocks, fire, or poop. Shots can't be angled, and will not provide knockback. | ||
Removes Isaac's body, allowing flight over obstacles, spikes and pits. | ||
Reveals all rooms for every floor, including the Secret Room. However, it does not reveal icons. | ||
Isaac will automatically poison any enemy that he touches. | ||
Turns all types of damage into a half-heart, including damage taken in The Womb and onwards. | ||
When Isaac reaches a half-heart, he is given +2.16 damage, and his speed increases by 0.3. | ||
Gives Isaac waving shots and increases Rate Of Fire by 0.4. | ||
Increases Tears by 0.7. | ||
Increases speed by 0.3. | ||
Reveals and opens Secret Room entrances. |
Wrath of the Lamb Passive Collectibles
The following collectible items can only be acquired if you have the Wrath of the Lamb DLC.
Item | Icon | Effect |
Effect given changes every room. | ||
Mirrors Isaac's movements. Shoots in opposite direction to the player. | ||
When killed, respawns in the previous room as ???, regardless of the fact he is unlocked or not. After respawn, all future HP upgrades will be soul hearts only. Only works once. | ||
When taking damage, Isaac farts, causing poison damage to all enemies in range. | ||
Increases damage each time Isaac kills an enemy for the current room. (.28 damage per kill, caps at 3.3.) | ||
Gives 5 bombs and grants all bombs poison effect. | ||
Spawns 1 of each item: 1 coin, 1 key, 1 bomb, 1 heart, 1 card, 1 pill, 1 trinket. | ||
A portable Beggar who follows Isaac, pick up coins for himself, and occasionally drop Pick Ups. Does not spawn Collectibles. Can push around dropped bombs, similar to Meat Boy. | ||
Increases Shot Speed by 23%. | ||
Has a 20% to create a protective shield around Isaac upon taking damage, which grants him invulnerability to all forms of damage for 7 seconds. | ||
Tears fired from left eye do increased damage. | ||
Daddy Long Legs' shadow follows Isaac and stomps on enemies. | ||
Gives Isaac spectral tears and flight. | ||
Tears become guided missiles (See Doctor's Remote). | ||
Isaac gains flight and an Eternal Heart. | ||
Familiar that shoots spectral tears. | ||
Loosely follows behind Isaac. Can be swung like a flail by rapidly spinning Isaac in a circle. Grows bigger by killing enemies | ||
Increases chance of gold chests and normal chests. | ||
When Isaac is hit, 3 points of an item's charge are filled. | ||
Familiar that shoots a pair of tears diagonally every second while Isaac is firing. | ||
Adds 1 empty heart container and gives flying ability. | ||
When Isaac receives damage, the bottle breaks and a puddle of blue Creep forms, which damages non-flying enemies, similar to Lemon Mishap. The bottle is reformed upon entering a different room. | ||
1-3 Blue Flies randomly spawn every time Isaac gets hit. | ||
Green projectiles fired from the mouth causing poison/explosive damage. | ||
Increases Damage by 0.5 and increases Range. | ||
Increases Shot Speed. Drops a Tarot Card when picked up. | ||
Adds a heart container, and increases damage. | ||
Greatly increases the chance of replacing spawned hearts with soul hearts. | ||
Spawns 4 random Pills around Isaac. | ||
Allows Isaac to hold 1 additional trinket. | ||
Chance to spawn Blue Flies on successful hits, which charge current target. | ||
Shoot four tears at once, greatly reduces tear firing rate. | ||
Spawns several coins around Isaac. | ||
Gives Isaac a familiar eye that floats around the room, damaging enemies on contact Tears fired from left eye become red (cosmetic only) | ||
Makes Isaac shoot one huge tear. Also reduces Tears to minimum. Damage increased by 4 and then multiplied by 2. If tear does more damage than an enemy's life, the tear continues to travel with the extra remaining damage. | ||
Adds 99 Bombs. | ||
Tear Effect changes every shot. | ||
Shots are larger, travel slower and home in on enemies. Damage is multiplied. (Multiplies damage by X2.3+1, -0.4 tears, -0.25 shot speed.) Gives 1 Soul Heart and restores full Health on Pick up. | ||
Dagger orbits Isaac, very high damage. | ||
Once per room, when Isaac is reduced to his last half red Heart, the aura around his head temporarily vanishes and he is granted one Soul Heart. | ||
Increases all stats except Speed by 1. Reduces Speed by 1. | ||
Increases movement speed and causes tears to travel faster. | ||
Grants Isaac flight and spectral tears. | ||
+1 tears and spawns 2 soul hearts. | ||
Adds an extra Heart Container, heals a half heart, and increases Shot Speed. | ||
Boosts Isaac's damage by 0.3 and grants you one heart container. | ||
Fires a continuous laser as you shoot tears. Decreases your damage by -35%. Pierces enemies. | ||
Increases shot speed. | ||
Isaac randomly shoots teeth instead of tears, dealing 3.2 times his normal damage. |
Gallery
<gallery> Page 26.jpg|Item sketches in the Artbook. (Scans provided by Kisspower12) Page 27.jpg Page 30.jpg Page 31.jpg Page 34.jpg Page 19.jpg <gallery>