Gaper
Talk4this wiki
Gaper
In-game sprite
Health:
3 Strength 2 tears
Attacks:
- Moves towards the player, deals 1/2 heart of touch damage.
- Can transform into a Pacer or Gusher upon death
Effective item(s):
N/A
Frowning Gapers
In-game sprite
Health:
{{{health}}}
Attacks:
- Moves towards Isaac once they're in its area of view.
- Can transform into a Pacer or Gusher upon death
Effective item(s):
N/A
Gurgle
In-game sprite
Floor(s):
Catacombs
Necropolis
Related Monsters):
Gut
Health:
???
Attacks:
- Moves towards the player.
- Shoots exploding projectiles similar to IPECAC,
Effective item(s):
N/A
Gapers will attempt to rush at the player by taking the most direct route possible. If there is no way to reach the player, they will not move until a path exists. Since Gapers can block the paths of other Gapers, however, they have a tendency to go in unexpected directions. They are not difficult to kill and do not take much damage before dying. On occasion, they can turn into Pacers or Gushers before dying. Gapers resemble Isaac, but have blood in place of the tears running down Isaac's face. Gapers are found in Basement and Cellar.
Contents |
Champion Varieties
Edit
Frowning Gapers
Edit
Frowning Gapers move quicker than Gapers and spawn Pacers and Gushers more often than they do. When awoken, they have the same head sprite as Horfs. Frowning Gapers are found in Basement and Cellar.
Champion Varieties
Edit
Gurgle
Edit
Gurgles are new enemies added in the Wrath of the Lamb; they are commonly found in the Catacombs and, occasionally, Necropolis.
They are far tougher than the regular Gapers, but will not turn into Pacers or Gushers on death.
They shoot IPECAC shots at the player at very short range, which deal one heart of damage to the player in a considerable area. These shots will kill other enemies in thier Area of Effect, but Gurgles themselves are immune to their own IPECAC shots. Like other enemies' explosive projectiles, Gurgles' shots can be used to shatter Rocks or open Secret Rooms by making Gurgles fire at the appropriate area.
Gurgles are somewhat more predictable and accurate in their shots compared to guts and walking guts, because they will always shoot at the player's position. However, the timing of their shots is unpredictable. As such, an effective strategy of delivering explosives to a particular area (e.g. Tinted Rock or potential secret room entrance) is to stand still in that position as long as possible before moving to avoid getting touched, in order to prompt the Gurgles to shoot their projectiles at you.
Gurgles are most commonly found in groups; they also move quite a bit slower than regular Gapers.
Bugs
Edit
- If a slowing item is used, such as the The Hourglass, Gurgles will shoot two IPECAC shots at the player.
- When Gurgles are slowed by an item, such as Spider's Bite or The Hourglass, their walking animation will not play.















