The Binding of Isaac Wiki
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A '''Familiar '''is a subtype of passive items.
[[File:Familiars.png|thumb|A host of familiars.]]
 
  +
Familiars are small companions that follow and assist you on your journey. The effects from these include (but are not limited to): ''spawners'' that generate [[Pick Ups]], ''shooters'' that fire additional shots at enemies, and ''orbitals'' that act as projectile shields or deal damage.
   
  +
Only 4 Shooters can follow Isaac at once. Orbitals stack up to a maximum of three. Flies have the lesser priority and are replaced if you pick up another while all three slots are taken.
A '''Familiar''' is a subtype of passive items.
 
  +
* Rebirth: Rebirth removes the familiar limit, so you can have as many as you can find.
Familiars are small companions that float around you and will assist you on your journey. The effects from these can vary and goes from shooting along with you to blocking incoming projectiles, or something completely different.
 
  +
==Spawners==
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 
  +
{{Table begin}}
|+Spawners
 
  +
{{Bomb Bag}}
! scope="col"|Item icon
 
  +
{{Sack Of Pennies}}
! scope="col"|Item name
 
  +
{{Little C.H.A.D.}}
! scope="col"|Effect
 
  +
{{The Relic}}
|-
 
  +
{{Bum Friend}}
| style="text-align: center;"|[[File:Bag_of_Bombs_IT.png]]
 
|Bomb Bag
 
|
 
 
Drops a random [[Bombs|Bomb]], 1+1 Free, or [[Troll Bomb]] upon completion of every 3 rooms.
 
 
''Unlocked by completing [[Sheol]] with Cain.''
 
|-
 
| style="text-align: center;"|[[File:Sackofpennies.png]]
 
|Sack of Pennies
 
|
 
Drops money upon completion of every two rooms. Usually a penny, sometimes a nickel.<br />''Unlocked by beating [[Mom's Heart]] with Cain.''
 
|-
 
| style="text-align: center;"|[[File:Little-chad-2.png]]
 
|Little C.H.A.D.
 
|Drops a half Heart upon completion of every two rooms.<br />''Unlocked by defeating [[C.H.A.D.]]''
 
|-
 
| style="text-align: center;"|[[File:The_relic.png]]
 
|The Relic
 
|
 
Drops a soul heart upon completion of every 4 rooms.
 
 
''Unlocked by beating [[Mom's Heart]] with Magdalene.''
 
|-
 
| style="text-align: center;"|[[File:Bumfriend.png]]
 
|Bum Friend
 
|
 
Portable beggar that picks up coins for itself to use when you are not in battle. After getting random amount of coins, he drops a pickup. Dimes and nickels will be counted as getting multiple coins in a row, so it is more likely he will drop a more pickups.
 
 
|}
 
|}
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px; height: 500px;"
 
|+<br />Extra Lives
 
! scope="col"|Item icon
 
! scope="col"|Item name
 
! scope="col"|Effect
 
|-
 
| style="text-align: center;"|[[File:Dead_Cat.png]]
 
|Dead Cat (Guppy)
 
|
 
'''Your HP is set to 1'''. You are followed by a floating cat head and have 9 lives (these still count as deaths on the statistics screen). You can increase your max HP as normal, but after each death it will reset to 1 again.
 
   
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==Shooters==
Keep in mind that even if you have more than three heart containers, you will only have one heart container left once you purchase Guppy, since it sets your HP to 1 immediately, not after your first death.
 
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{{Table begin}}
 
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{{Brother Bobby}}
If you buy him for the price of 2 hearts from the devil and you have 2 or fewer hearts, you will acquire him, die, and respawn with 1 heart (therefore losing 1 of the extra lives). The cost of purchasing items in the Devil Room must be met to purchase them, but if it would kill you, you will respawn.
 
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{{Demon Baby}}
|-
 
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{{Little Chubby}}
| style="text-align: center;"|[[File:1_up.png]]
 
  +
{{Little Gish}}
|1UP
 
  +
{{Little Steve}}
|
 
  +
{{Robo-Baby}}
Gives the player an extra life and if you have "Sister Maggy" it will turn her into the "Brother Bobby" until you leave the current room.
 
  +
{{Sister Maggy}}
 
  +
{{Abel}}
Note: Can be picked up multiple times through one playthrough.
 
  +
{{Ghost Baby}}
  +
{{Harlequin Baby}}
  +
{{Rainbow Baby}}
 
|}
 
|}
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 
|+<br />Shooters
 
! scope="col"|Item Icon
 
! scope="col"|Item Name
 
! scope="col"|Effect
 
|-
 
| style="text-align: center;"|
 
[[File:Brotherbobby.png]]
 
|Brother Bobby
 
|Follows the player around shooting projectiles.
 
|-
 
| style="text-align: center;"| [[File:FFS_Demon_Baby.png]]
 
|Demon Baby
 
|
 
Follows you and automatically fires short range shots from any angle at enemies near you.
 
   
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==Orbitals==
Does not shoot if there are no enemies in the room or out of range.
 
  +
{{Table begin}}
 
  +
{{Forever Alone}}
Does not shoot across pits.
 
  +
{{Distant Admiration}}
 
  +
{{Guardian Angel}}
''Unlocked by completing [[Sheol]] with [[Eve]].''
 
  +
{{Halo Of Flies}}
|-
 
  +
{{Pretty Fly}}
| style="text-align: center;"|
 
  +
{{Sacrificial Dagger}}
[[File:Little-Chubby.png]]
 
|Little Chubby
 
|
 
Adds a small grub to your shots. He acts as a piercing projectile so he can hit enemies multiple times while passing through and is only stopped by walls/poo/blocks. So far the highest damage Companion.
 
 
Unlocked by defeating all of the Caves bosses.
 
|-
 
| style="text-align: center;"|
 
[[File:Little_gish.png]]
 
|Little Gish
 
|Follows Isaac around shooting tar projectiles that slow enemies down.<br />Unlocked by killing the [[Gish]] alternate boss, also dropped by him.
 
|-
 
| style="text-align: center;"|
 
[[File:Steve.png]]
 
|Little Steve
 
|Follows Isaac around shooting homing projectiles.<br />Unlocked by killing the [[Steve]] alternate boss, also dropped by him.
 
|-
 
| style="text-align: center;"|
 
[[File:Robo-baby.png]]
 
|Robo-Baby
 
|
 
Follows the player around, shooting enemies with an eye laser.<br />Unlocked by completing the game with [[Judas]].
 
 
[[File:Robobabyfamiliar.jpg]]
 
|-
 
| style="text-align: center;"|
 
[[File:Sistermaggy.png]]
 
|Sister Maggie
 
|
 
Follows the player around shooting bloody tears.
 
|-
 
| style="text-align: center;"|
 
[[File:Wotl abel.png]]
 
|Abel
 
|
 
Mirrors your movements, acting as a friendly [[Dople]].
 
 
''Unlocked by completing [[Cathedral]] as [[Cain]].''
 
 
''[[File:Abel.png]]''
 
|-
 
| style="text-align: center;"|
 
[[File:Ghost baby bigger.png]]
 
|Ghost Baby
 
|Follows the player around shooting spectral tears.
 
|-
 
| style="text-align: center;"|
 
[[File:Harlequinbaby.png]]
 
|Harlequin Baby
 
|
 
Follows the player around shooting diagonal tears.
 
 
[[File:Harlbaby.jpg]]
 
|-
 
| style="text-align: center;"|
 
[[File:Rainbowbaby.png]]
 
|Rainbow Baby
 
|
 
Follows the player around. Fires tears with different effects each shot.
 
 
''Unlocked by completing [[Cathedral]] as [[???]].''
 
 
''[[File:Rainbowbaby2.png]]''
 
 
|}
 
|}
   
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==Others==
 
  +
{{Table begin}}
{| align="left" border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 
  +
{{Dead Cat}}
|+<br />Orbitals
 
  +
{{1UP}}
! scope="col"|Item Icon
 
  +
{{Guppy's Hair Ball}}
! scope="col"|Item Name
 
  +
{{Cube Of Meat}}
! scope="col"|Effect
 
  +
{{Attack Fly}}
|-
 
  +
{{Holy Water}}
| style="text-align: center;"|
 
[[File:Forever_Alone_Fly.png]]
 
|Forever Alone
 
|
 
Spawns a blue attack fly that orbits a long distance from you.
 
Doesn't deal as much damage as Distant Admiration.
 
|-
 
| style="text-align: center;"|
 
[[File:DistantAdmiration.png]]
 
|Distant Admiration
 
|An attack fly that circles further out than the Halo of Flies/Pretty Flies. The attack fly can deal damage to all enemies, unlike the other flies which can only block shots and hurt enemy flies.
 
|-
 
| style="text-align: center;"|[[File:Guardian_Angel_IT.png]]
 
|Guardian Angel
 
|
 
Increases faith just like the Rosary. In addition, also blocks incoming projectiles like Pretty Fly, Cube of Meat level 1 and 2, and the Halo of Flies. It also causes itself and any other projectile blocking power up to spin twice as fast around the character, making the overall shield more effective. Damages enemies upon touch.
 
 
''Unlocked by completing [[Sheol]] with [[magdalene|Maggy]].''
 
 
They presumably meant "Guardian Angel" but it's spelled this way in the collection. Possibly a reference to "the guardian" british newspaper, often mocking called the guadrian due to the high number of typos.
 
|-
 
| style="text-align: center;"|
 
[[File:Halo_of_flies.png]]
 
|Halo of Flies
 
|Grants 2 Pretty [[Fly|Flies]] that circle the player, blocking enemy shots that hit them. These kill other flies that touch them.<br />Can stack with a Pretty Fly and itself to reach the maximum of three flies.
 
|-
 
| style="text-align: center;"|
 
[[File:Pill_IT.png]]
 
|Pretty Fly
 
|
 
A [[Fly]] will circle the player, killing other flies that touch it and occasionally blocking enemy shots. More than three has no effect.
 
 
Obtained from the slot machines or a pill effect by the same name.
 
 
Note: The pill image is generic, any unidentified pill can be a Pretty Fly Pill and will become identified when consumed for the remainder of the current game. See [[Pills]].
 
|-
 
| style="text-align: center;"|
 
[[File:sacrificialdagger.png]]
 
| Sacrificial Dagger
 
|
 
A dagger orbits around Isaac similar to a Pretty Fly. Much higher damage compared to other orbitals.
 
 
''Unlocked by completing [[Cathedral]] as [[Eve]].''
 
 
|}
 
|}
   
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==Gallery==
  +
<gallery>
  +
Familiars.png|A host of familiars.
  +
Flies.jpg|A large number of flies.
  +
</gallery>
   
  +
==Trivia==
  +
*Edmund stated that the knob on the end of most Familiars is a [[Wikipedia:Tail#Human tails|Fetal Tail]].
   
  +
==Bugs==
  +
*Using a familiar to shoot Bombs spawned with [[Dr. Fetus]] as Guppy or with [[The Mulligan]] will create Attack Flies. This technique can be use to prepare five Attack Flies before each room.
   
  +
[[de:{{PAGENAME}}]]
 
 
 
 
 
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 
|+<br />Super Meat Boy
 
! scope="col"|Item Icon
 
! scope="col"|Item Name
 
! scope="col"|
 
Effect
 
|-
 
| style="text-align: center;"|
 
[[File:Cubeofmeat.png]]
 
|Cube of Meat
 
|
 
The first pick up gives a floating cube similar to a Pretty Fly that damages enemies.<br />The second pick up changes it into a floating head that shoots red tears.(It appears that it will shoot a projectile every 1/3 way of it's orbit, it might be the same speed for all others ie: Brother Bobby)
 
 
The third pick up changes it into a humanoid Meat Boy, who walks around chasing enemies, but no longer shoot projectiles. ''This form pushes bombs around. It does this to spite you.''
 
The fourth pick up increases his size and damage.<br />
 
 
Before Halloween Update: The fifth pick up increases his speed and changes his sprite into a [[Gusher]].<br />The sixth pick up reverts it back to the previous, the fourth, form.
 
 
After Halloween Update: A fifth pick up will create another cube of meat orbital which then advances to another Super Meat Boy.
 
 
Unlocked by completing The Depths.
 
 
A reference to the game Super Meat Boy.
 
 
[[File:Meat1boy.png]]→[[File:Meat2boy.png]] →[[File:Meat3boy.png]]→ [[File:Meat4boy.png]]
 
|}
 
{| border="1" cellpadding="1" cellspacing="1" style="width: 500px;"
 
|+<br />Guppy's Hairball
 
! scope="col"|Item Icon
 
! scope="col"|
 
Effect
 
|-
 
| style="text-align: center;"|
 
[[File:Guppyshairball.png]]
 
|
 
Loosely follows behind Isaac. Can be swung like a flail by rapidly spinning Isaac in a circle.
 
Deals damage when it collides with enemy units. If an enemy unit is killed by the ball it increases in size up to a maximum limit. The larger the ball becomes the easier it is to swing, the larger its collision circle becomes, and the higher its damage becomes. Size is reduced at the start of each floor.
 
|}
 
 
 
===Attack Flies===
 
<p style="text-align: center;">Attack Flies are small blue flies that circle the player, these flies follow a loose orbit that will shift and sway as the player moves. Attack flies will, when in range, break away from their orbit and chase after an enemy dealing touch damage and frequently dying themselves. Attack flies can occasionally survive an attack on weaker enemies and will return to their orbit or attack again if this is the case.</p>
 
 
<p style="text-align: center;">There is no limit to the number of attack flies that can hold orbit around you, though only 5 will follow you from room to room, so after leaving a room the rest will disappear automatically.</p>
 
 
<p style="text-align: center;">These flies can be found from Pills (Friends 'Till the End), Red Chests, The Fish Head Trinket, Infestation and the Mulligan treasures.</p>
 
 
<p style="text-align: center;">[[File:Blue_fly.png]]</p>
 
 
[[Category:Items]]
 
[[Category:Items]]
[[Category:Item]]
 

Latest revision as of 10:51, 19 March 2016

A Familiar is a subtype of passive items. Familiars are small companions that follow and assist you on your journey. The effects from these include (but are not limited to): spawners that generate Pick Ups, shooters that fire additional shots at enemies, and orbitals that act as projectile shields or deal damage.

Only 4 Shooters can follow Isaac at once. Orbitals stack up to a maximum of three. Flies have the lesser priority and are replaced if you pick up another while all three slots are taken.

  • Rebirth: Rebirth removes the familiar limit, so you can have as many as you can find.

Spawners

Item Icon Effect

Bomb Bag

Bomb Bag Icon

Isaac is followed by a small bag that drops a Bomb, 1+1 Free, or a Troll Bomb every 3 rooms.

Sack Of Pennies

Sack Of Pennies Icon

Isaac is followed by a small bag that drops a coin every 2 rooms.
Usually a penny, sometimes a nickel.

Little C.H.A.D.

Little CHAD Icon

Isaac is followed by Little C.H.A.D, who will drop a half Heart every 2 rooms.

The Relic

The Relic Icon

Isaac is followed by a small blue cross that will drop a Soul Heart every 5 rooms.

Bum Friend

Bum Friend Icon

A portable Beggar who follows Isaac, pick up coins for himself, and occasionally drop Pick Ups. Does not spawn Collectibles. Can push around dropped bombs, similar to Meat Boy.

Shooters

Item Icon Effect

Brother Bobby

Brother Bobby Icon

Follows Isaac around shooting normal tears.

Demon Baby

Demon Baby Icon

Follows Isaac and automatically fires at enemies in its reach.

Little Chubby

Little Chubby Icon

Adds a small grub that follows Isaac.

Charges forward and deals touch damage to any enemies in her path. Will attack when the Isaac attacks with a moderate cooldown time before she can attack again.

Little Gish

Little Gish Icon

Follows Isaac around shooting tar projectiles that reduce enemies' movement speed, shot speed, and range for a few seconds.

Little Steve

Little Steve Icon

Follows Isaac around, shooting homing projectiles.

Robo-Baby

Robo-Baby Icon

Follows Isaac around, shooting enemies with an eye laser similar to Technology.

Sister Maggy

Sister Maggy Icon

Follows Isaac around shooting blood tears.

Abel

Abel Icon

Mirrors Isaac's movements. Shoots in opposite direction to the player.

Ghost Baby

Ghost Baby Icon

Familiar that shoots spectral tears.

Harlequin Baby

Harlequin Baby Icon

Familiar that shoots a pair of tears diagonally every second while Isaac is firing.

Rainbow Baby

Rainbow Baby Icon

Tear Effect changes every shot.

Orbitals

Item Icon Effect

Forever Alone

Forever Alone Icon

Spawns a blue attack fly that orbits a long distance from Isaac.

Distant Admiration

Distant Admiration Icon

A red attack fly circles further out than the Halo of Flies/Pretty Flies, but closer than Forever Alone.

Deals more damage than Forever Alone.

Guardian Angel

Guardian Angel Icon

Spawns a Guardian Angel that orbits Isaac.

Does damage on touch, blocks shots and doubles the speed of other orbitals.

Halo Of Flies

Halo Of Flies Icon

Grants 2 Fly orbitals that circle Isaac.

Blocks shots and damages Fly enemies on touch.

Pretty Fly Fly

Grants a Fly similar to those from Halo Of Flies.

Obtained from a Slot Machine or a Pill effect by the same name.

Sacrificial Dagger

Sacrificial Dagger Icon

Dagger orbits Isaac, very high damage.

Others

Item Icon Effect

Dead Cat

Dead Cat Icon

Your HP is set to 1.

You are followed by a floating cat head and have 9 lives (these still count as deaths on the statistics screen).

You can increase your max HP as normal, but after each death it will reset to 1 again.

1UP

1 UP Icon

Gives an extra life. Upon death, you will respawn in the previous room with full health and lose the 1UP.

Guppy's Hair Ball

Guppys Hair Ball Icon

Loosely follows behind Isaac. Can be swung like a flail by rapidly spinning Isaac in a circle.

Grows bigger by killing enemies

Cube Of Meat Cube Of Meat Icon

The first pick up gives a floating cube similar to a Pretty Fly that damages enemies and blocks shots.

The second pick up changes it into a floating head that shoots red tears and blocks shots.

The third pick up changes it into a humanoid Meat Boy, who walks around chasing enemies, but no longer shoot projectiles.
(This stage and the last stage can push bombs around, which can damage Isaac if the player is not careful)

The fourth pick up increases his size and damage.

A fifth pick up will create another cube of meat orbital which then advances to another Super Meat Boy. However, it is not possible to have three or more Meat Boys, as the ninth cube will simply disappear on pickup.

Meat1boyMeat2boyMeat3boyMeat4boy

Attack Fly

Blue fly

Circles Isaac in a loose orbit. When in range, they will break away from their orbit and chase after an enemy, dealing touch damage and usually killing themselves. There is no limit to the number of attack flies that can orbit around you, but only 5 will follow you from room to room. The rest will disappear.

Can be found from Pills (Friends 'Til the End), Red Chests, Fish Head trinket, Guppy's Head, Infestation and The Mulligan item. Transforming Isaac into Guppy will also give him a permanent Mulligan effect.

Holy Water

Holy Water Icon

When Isaac receives damage, the bottle breaks and a puddle of blue Creep forms, which damages non-flying enemies, similar to Lemon Mishap.

The bottle is reformed upon entering a different room.

Gallery

Trivia

  • Edmund stated that the knob on the end of most Familiars is a Fetal Tail.

Bugs

  • Using a familiar to shoot Bombs spawned with Dr. Fetus as Guppy or with The Mulligan will create Attack Flies. This technique can be use to prepare five Attack Flies before each room.